Posts Tagged ‘movement’

The Art of War in Retail: Subterfuge

May 31, 2010

Chapter 7
Both side of the equation have their own sort of commandos, or ninjas, or assassins, who are specially trained to turn the tides effectively toward one side. These are often tricks of the trade, sometimes–with the Opposition–going into the real of illegal acts of war.

Opposition: Shoplifters- Some Champions are experts at waging war and devastation playing the “I want to speak to your manager!” games and “Well, they let me do it last time!”. Beyond these people are Shoplifters who are the assassins of the Opposition. Some Champions bend rules and break them thinking ‘The Customer is Always Right’, but Shoplifters always break rules and never in a way they can truly defend their actions. They can wipe out entire battalions without harming their army at the least–stealing entire tables of clothing if you don’t catch them in time. Although, a good General can generally distract and defend their armies from these assassins–most Shoplifters cannot act when facing a General, and a majority of them are powerless when they are not hidden. Weak Generals need training to be able to deal with these deadly warriors who don’t use traditional warfare in battle. Shoplifters have the ability to sneak in, under cover of anonymity, and slip out slaughtering numberless troops.

Salespeople: Jedi Techniques- The greatest Generals become Champions themselves using advanced techniques and tactics to ensure victory, even controlling the tide of battle. Some just use a force of will or coercion, sounding like Used Car Salesmen. Those of the female-gender seem to have an advantage against most genders–as females will trust the advice of other females, and males obviously prefer the attention of a female. Whereas females don’t trust the opinion of other males, and other men would rather have a female helping them. The worst of these men can take heavy, heavy losses from females trained in the Jedi arts–a movement, a glance, or a comment can force a man into a ravine, losing possibly hundreds of troops. I have trained females to use the weakness of men to their advantage–for if men wish to use women as eye-candy, ogling their bodies, then women should make men pay back. Even a prolonged look, or a look back while walking away can open a man’s pockets. Just grazing his shoulder while you help him, can leave him off-guard. I have had men tell them, “Whatever you want me to buy, I’ll get it.” That is a truly skilled warrior. Never underestimate a General with Jedi techniques, they know and understand the Art of War.

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The Art of War in Retail: Distraction (Marketing and Selling)

May 28, 2010

Chapter 4
Distraction is the art of stalling, even redirecting Opposition as they enter the battlefield, often slowing them down, confusing them, and making them less wary of your advances.

Sale Signs- A great way to distract the Opposition, especially before and just as they enter the battlefield. These are visual aids prepared on the battlefield to move the flow of traffic in a certain direction, they can catch the eye, catch the interest and turn the Opposition’s attention in that direction. In this way, you can also fortify your troops in those locations before the Opposition arrives–because you are expecting their arrival. With knowledge of Terrain and Streams, you will also know where best to place Sale Signs. Many times this can turn a dead-zone into a place which says, “Hey, attack here!”

Sale Shouts- You can also ensure you win a battle by announcing a sale at the right time, depending on the skill-level of the Opposition such a tactic is very useful. Many cannot resist the lure of a sale. One of the best Code-words, or statements is, “This is very popular, we only have a few left, you better get it now, or it will be sold out later!” “I see you looking at these shorts, you should check out these, too, because they’re very popular and they just went on sale!” You give urgency and attention to the products you want, thus moving the flow of traffic. You may even bring one item to show them, like bait, attracting them elsewhere.

Displays and Mannequins- Visual displays are supposed to present the Opposition with a battle-plan which you are prepared for. Perfect outfits encourage the Opposition to attack where you want them to and what you want them to. In this way, you always want to make sure the best Soldiers are presented–troops you have a lot of and have trust they will sell–and when they are defeated and taken away, another Soldier must be ready and worthy of the replacement.

“Have you seen?” Homework- Often, when troops are devastated or their numbers are dwindling, a General must redirect traffic, altering the stream when possible. In this way, a General can take note of which Soldier is being attacked, and other possible troops who can take similar damage–is one cardigan running out, find the next best cardigan, and send the Opposition to battle against it. “Have you seen?” works very well at redirecting traffic. You are the General, and you should know best what Soldiers you have available, and when you should send those Soldiers into battle.

The art of distraction also comes down to noticing what the Opposition is wearing–their style, the colors–and pointing out similar options as a way to expand their wardrobe. Many people enter the battlefield revealing everything about themselves before they even speak–use their information to your advantage.

The Art of War in Retail: Terrain

May 25, 2010

Chapter 2
As the Opposition–customers–enter the battlefield, the terrain greatly affects the destination, the movements, and the actions of the Opposition. Understanding terrain, you have direct control of these movements. You can force the Opposition in a certain direction, you can choose where they go and what they do.

Mountains- Firstly, these are large, built structures, generally known as walls–they cannot move, thus the Opposition must move with or around them. In a sense, it traps them, because they cannot go around it. The Opposition cannot avoid you when next to Mountains. Secondly, these large landmasses are hard to climb and maneuver through–product is placed high, easily visible, but often attractive items are placed on these walls. Because of the sheer size of these masses, they are also effective at being seen from a distance–which is good for advertising and marketing. All traffic slows down at mountains, as some of the flashier and more amazing Soldiers–clothing–are displayed here. Very popular pieces of clothing are always placed on Mountains for this very reason.

Hills- Firstly, these are smaller structures–tables and other smaller, movable structures–thus easier to pass by the Opposition. Because of the size, the Opposition will go around these, and even move to avoid you when possible. Generally, high-selling product will be placed on the first Hills as you enter the store to take the initial bombardment–but Mountains will garner the main attention after this. Similar themed items will be placed on Hills. Hills can be totally engulfed by Opposition forces, as all parts are accessible. Because of the smaller size, the amount of Soldiers–clothing–present is much smaller. Yet, the devastation can be titanic, since Hills have only folded clothing and no hanging clothing.

Fields and Forests- Areas of light coverage, not as well suited for soldiers in a retail battlefield, these are racks and small tables able to take losses and keep on coming back–because they are less popular, or forgotten items, even ones that have a really high-price point. In a sense it is like a forest, because the Soldiers are well-hidden, and almost invisible. The Opposition must ‘want’ these items, thus they aren’t the hottest sellers–they aren’t items you’ll buy ‘just because’..

Streams- The course and movement of traffic will flow depending on how you set up the Mountains and Hills. This movement is Streams. You can diagram it as–the Opposition enters, they approach the initial Hill, then they face the Mountain, do they go to the next Mountain or another Hill? You can watch the ebb-and-flow understanding what is a popular destination and what is just forgotten. Once you get an idea of the flow of these streams, you will know where to position yourself, as General, to take care of your troops. You may also move Soldiers around: if one Hill is never attacked, you may move it closer to a Stream so the Opposition will pass by it; i.e. a Hill between two Mountains cannot be avoided. By moving very popular clothing to more remote locations, you know the Opposition will still search for it–because they want it. In this way, you have altered a Stream.

Using these tactics, you can appropriately prepare Mountains and Hills for battle. By watching Streams, you can choose what is best where. How will you develop your tactic? It depends on what it important to you. As a General and a Champion, you also learn where you want to be–in the back, watching your troops in battle, where no Opposition goes, ready to reinforce your troops or replenish them when defeated, or do you stand in the front lines battling the Opposition, helping to turn tides and moving them appropriately. Gaining skill and strategy in this area takes time, patience, and understanding. Once you do understand, you can make your entire Battlefield profitable, every Hill and every Mountain becomes a destination, and Streams will touch every shore.